So if you have a character who is using Extra Attacks, Action Surge, or Haste to deal multiple instances of Sneak Attack during the same turn, that’s wrong. Note that, because the rule specifies that the character has to hit to deal the extra damage, a character with multiple attacks does not need to declare Sneak Attack prior to the attack roll; declaring after a successful hit is.
The extra attack class feature specifies that you can attack twice when you use the attack action. Thorn whip has a casting time of of one action, and as part of that action you get to make a melee spell attack. Even though you're making an attack roll it's part of casting the spell, so you're not using the attack action which means you don't get the extra attack.
Mechanically, it looks like this: After Raging, Attack Action (Standard Action), Bonus Action melee weapon attack (Frenzy) and if you're level 5 or higher, one more Attack Action (Extra Attack). The Frenzy bonus action attack continues throughout the remainder of your Rage. At the end or your Rage, you suffer one level of Exhaustion (rules on Exhaustion found: PHB 291).Action Surge gives you an extra action, not an extra bonus action. Does the Archery fighting style work with a melee weapon that you throw? No, the Archery feature benefits ranged weapons. A melee weapon, such as a dagger or handaxe, is still a melee weapon when you make a ranged attack with it. If a monk uses a staff or another versatile.It makes it difficult for foes to attack you allies, and if they do it anyway you get an extra attack as a Bonus Action with a nice damage boost. However, most of it only functions while the target is within 5 feet of you, making lances difficult to use. Warding Maneuver:Similar to the Protection Fighting Style. You can only use this a few.
Many features in the game, such as Extra Attack, specify that they work only on your turn. The Sneak Attack description specifies that you can use the feature once per turn, but it’s not limited to your turn. The feature also doesn’t limit the number of times you can use it in a round.Read More
Note that, for balance reasons, you cannot use this bonus action attack in the same turn that you use this feature; so you can't use your action to Extra Attack and then bonus action strike, or to make a Spell Strike and then bonus action attack. We'll revisit this if we find that it's overly limiting. Version 3.2 18Apr2019. Overall.Read More
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon.Read More
The Rogue’s “Cunning Action” that allows him to take a hide action as a bonus action each round, does not release him from the need to meet at least one of the above requirements before attempting to hide. How do I hide? As a hide action in combat, or any time you attempt to hide, you make a Dexterity (Stealth) check and write down that number. As long as you remain in hiding, if any.Read More
When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Guided Strike. Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you.Read More
Yes, Extra Attack triggers on an Action Surge. At 5th level, a fighter may use Action Surge to gain an additional action. If they choose to use their action to take the Attack action, this triggers their Extra Attack ability. While this is a good combination, it is important to remember that they can do this at that level once per short rest.Read More
Action boosts increase some aspect of a character's abilities for a short period of time. Action boosts are available for Heroic character levels 1-20 as class enhancements for Artificers, Barbarians, Fighters, Paladins, Rangers and Rogues.Boosts are also available as race-restricted options for Humans, Half-Orcs, and Half-elves, as well as characters with Epic levels through an Epic Destiny.Read More
That feature specifically relies on the Attack action, not the Cast a Spell action or any other action. In summary, to make a spell attack, you have to first cast a spell or use a feature that creates the spell’s effect. A game feature, such as Extra Attack, that lets you make an attack doesn't let you cast a spell unless it says it does.Read More
Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses. Activate a Magic Item.Read More
Snap Shot is refering to the attack action not to attacks. Regardless of the number of extra attacks you get as part of your attack action, this does not change the number of attack actions you take (1). Abilities granting you additional actions, like Action Surge could allow you to use the attack action multiple times on your first turn though, increasing the number of additional attacks.Read More